

VROwl
VR Developer Graduation Internship 2019

When I started this internship at VROWl in 2019, I mainly wanted to learn more about creating a VR Experience with the help of a certain method. In the beginning of the project I chose for the design thinking method, because this method fitted perfectly with the project i had to realise. I had to figure out the target audience ('Emphatize'), I had to define the problem with the current version of the bobsledding game accurately ('Define'), out of that defenition I could create ideas (Ideate) and with the help of proof of concepts and prototypes ('Prototype') I could prove those Ideas could work or could not work through testing these proof of concepts and prototypes ('Test'). In the end of the project the target was to hava a MVP (Minimum Viable Product). I had to redesign the bobsled game (which is part of the 'VR Dining Games' application), because VROwl and Uitjesbureau (The two companies that were involved in this project) were not happy with this specific game and its design. The bobsledding game made users nauseated, looked pretty awful, users didn't have the feeling that they were in control of the bobsled, the game was pretty low on frame rate, the game was too complicated and the stakeholders found the game to be boring on some parts, there is a missing competitive element, some objects are placed in bad places (for example peaople in the back of the bobsled couldn't see much, like a map in the front of the bosled), the track is too long.
During this Project I did a lot of research that was really interesting, like how to lower the chance of a user getting nauseated in a VR experience. Because of the research I did during this project I could build good working prototypes an proof of concepts. For example my research to chose a method and program for building the bosledding track in Unity. After reasearch and trying out different methods and programs I chose for the spline method in the program called 'Curvy', because the proof of concepts were really promesing.
I learned a lot from this internship, for example I became better at programming in C# in Unity, I learned more about principles that work in VR and principles that don't work in VR and how to optimize them for VR; I learned how important good research is and how it can improve your project and more! If you're interested in my thesis, you can find it by clicking on here! (it's in dutch)
Why don't you take a look at pictures of the VR Experience, down here?









